![]() The other satire we do where people go awry is that they would never do the same sort of stuff that humans would do to each other. ![]() Everybody has a job and we don't make a judgment about what they do because that's their job - and they think that only the guilty get tortured.īD: And we start messing with the environment? ![]() And the father of the family processes the souls, so it's like he works at the refinery. ![]() So the fact that so many people are being bad on earth means that hell's has more abundance there, and the idea is that it's a one industry town. And the way we set up the show is that hell, which is the center of the earth, runs on souls, so it's almost like the oil industry. Even though Dexter is a serial killer, you can get behind someone who has a code. PB: I think Dexter was one of the biggest influences - at least for me. In a way, it's like Bart Simpson: you like fun mischief but you don't like evil. You don't want to remove that it's fun to watch demons because they like to see things blow up. PB: Well, I think one of the biggest challenges is how you make a family of demons likable? How do you get on their side? It really was one of those things that we went round and round about. We do all the writing, storyboarding, characters and layout here with John Rice as supervising director.īD: And what are the challenges you face with this show? Both sites are under the artistic supervision of our Supervising Animator Sylvain DeBoissey. However, we have a team of animators in Los Angeles that does retakes and some animation as well. PB: The majority of animation is done at Bardel up in Vancouver. Keeping it in 2D was definitely a stylistic choice. When it looks too real, I just think it can be off-putting. Even though South Park is technically 3D but flattened with expensive software to make it look like a kid did it. PB: Yes, I just think that what's appealing for television right now and what seems to work is 2D. And the bad news is that whenever you work on something, you always have another shot at it. PB: I've been working on this for three years… The good news is that whenever you work on something, you always have another shot at it. It was originally developed at DreamWorks Animation as a feature and they thought the concept would lend itself better to an ongoing series. Pam Brady ( South Park), exec producer, who wrote the pilot, tells us all about the new series.īill Desowitz: How did Neighbors from Hell happen? Pam Brady: The family is headed by Balthazor (Will Sasso), whose growing affection for humans and their odd but endearing qualities threatens their mission his wife, Tina (Molly Shannon), who wishes she was anywhere but suburban America their two children, Mandy (Tracey Fairaway) and Josh (David Soren), who quickly adapt to their new surroundings their dog, Pazuzu (Patton Oswalt), the real brains of the family and Uncle Vlartaark ( South Park writer Kyle McCulloch) who has an appetite for felines. It's about a family from hell sent to earth (the Hellmans, of course) to pose as normal suburbanites and complete their mission to prevent a giant drill from making its way to hell. ![]() Last night TBS debuted its first original animated series, Neighbors from Hell (Mondays, 10/9c) from 20th Century Fox TV and DreamWorks Animation, which some are calling a cross between South Park and Family Guy. Check out the Neighbors from Hell clip at AWNtv! ![]()
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